
Xavier
Mage
Mid Lane
When Xavier's skills hit enemy heroes, he gains 50% Movement Speed for 1.2s (decays over time) and 1 energy charge. At 3 charges, his next skill triggers the Transcendence state. Transcendence: In this state, Xavier's Skills 1 and 2 have their cooldowns reduced by 4s, and his Ultimate by 36s. Transcendence lasts 5s and can be extended by 1s each time his skills hit enemies.

Xavier fires a Mystic Bullet that deals 480 (+100% Total Magic Power) Magic Damage to enemies it passes through. The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier (up to 5 times).

Xavier conjures a Mystic Barrier that lasts 5s. Enemies that come into contact with the Barrier will take 220 (+65% Total Magic Power) Magic Damage and be slowed by 50%, while allies will gain 50% extra Movement Speed that decays over 1.2s. When hit by Xavier's other skills, the Barrier expands into a Mystic Field for 3s, dealing 220 (+65% Total Magic Power) Magic Damage to enemies within and immobilizing them for 0.8s.

Xavier unleashes a beam of Mystic magic in the target direction, dealing 600 (+180% Total Magic Power) Magic Damage to all enemies along its path. Once cast, he also directly enters the Transcendence state and resets the state's duration.