
Roger
Marksman
Fighter
Jungle
Roger can freely switch between human and wolf forms. In human form, Roger's Basic Attack and skills deal additional damage equal to 4% of the target's current HP. In wolf form, Roger's Basic Attack and skills deal additional damage equal to 4% of the target's lost HP. This effect can only deal up to 60 additional damage against Creeps.

Roger lunges at the target enemy, becoming untargetable while dealing 250 (+125% Total Physical Attack) Physical Damage to up to 3 enemies in the area. Getting a kill or assist will reduce the cooldown of this skill by 80%.

Roger fires two quick shots in the target direction, dealing 250 (+125% Total Physical Attack) Physical Damage in total to the enemy hit. The first shot is a hunter net that slows the enemy by 80% for 1.5s, while the second is a bullet that reduces the enemy's Physical Defense by 10 for 5s.

Roger lets out a howl, increasing his Attack Speed by 1.15 times for 5s and revealing nearby enemy heroes with HP below 40%. If there are enemy heroes with HP below 40% in range, Roger gains 50% Movement Speed.

Roger gains 20% Movement Speed and 20% Attack Speed for 2.5s.

Roger lunges in the target direction and turns into wolf form, dealing 150 (+100% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 90% for 0.8s. Passive: In wolf form, Roger gains 20 Physical & Magic Defense and 25 Movement Speed.

Roger rolls in the target direction and reverts back to human form, gaining a 200 (+200% Extra Physical Attack) shield for 1.5s.