
Minotaur
Support
Tank
Roam
After casting a skill, Minotaur gains Motivation, recovering HP equal to 5 (+1*Hero Level)% of damage taken from enemy heroes for 3s. Enraged State: Motivation HP recovery is increased to 200%.

Minotaur jumps to the target location, dealing 280 (+60% Total Physical Attack) Physical Damage to enemies in the area and briefly knocking them airborne. Enemies hit will also be slowed by 40% while Minotaur enhances his Basic Attacks to deal (3% Total HP) extra Physical Damage for 2s. Enraged: Increases the AOE range and the damage dealt by (3% Total HP) Physical Damage

Minotaur heals himself and the nearby ally with the lowest HP, recovering 220 (+60% Total Magic Power) HP for both of them and healing himself for an additional 8% of his lost HP. Enraged: Minotaur heals himself and all nearby allied heroes.

Minotaur enters Enraged state and smashes the ground 3 times. The first 2 hits deal 180 (+85% Total Physical Attack) Physical Damage to nearby enemies and slow them by 60%, while the final hit deals 200 (+85% Total Physical Attack) True Damage and knocks targets airborne for 0.8s. Minotaur is immune to control effects during this attack. The Enraged state lasts 12s and enhances Minotaur's skills for the duration.