
Marcel
Support
Roam
Marcel's split soul, Clemar, enters the camera to freeze the moment. Marcel's Basic Attacks deal 50 (+40% Total Physical Attack) (+40% Total Magic Defense) (+40% Total Physical Defense) Physical Damage (cannot Crit). He cannot benefit from extra Attack Speed. Extra HP is converted into 1.5% Hybrid Defense. Clemar automatically snaps photos of enemy heroes near Marcel, causing a brief Frozen Moment and dealing 20 (+5% their Max HP) True Damage (triggers Attack Effects). It also grants a shield of the same value to Marcel and a nearby allied hero. Cooldown: 12s per target (each Basic Attack from Marcel reduces this cooldown by 1s).

Clemar focuses on an area around Marcel, slowing enemy heroes within by 20%. After 2.5s, he completes the shot, dealing 370 (+50% Total Physical Attack) (+100% Total Magic Defense) (+100% Total Physical Defense) Physical Damage to enemies within and immobilizing them for 1s.

Artist inspiration time! Marcel enters the Tracking Haste state for 3s, gaining 15% Movement Speed (increases to 75% when moving toward enemy heroes). Use Again: Marcel dashes in the target direction, leaving a framing phantom behind. If Framed Moment is active, Clemar remains at the original location to continue shooting.

Marcel and Clemar perform a joint shoot. After a short delay, Clemar takes a wide-angle shot of the target area for 3s. During this time, Marcel enters the Tracking Haste state while inside the area. All other units in the area are put into a Frozen Moment and are immune to all effects except from Marcel. All ranged Basic Attacks and projectiles are also frozen and will continue after a delay. Golden Hour resets the cooldown of Platinum Snap for each enemy hero. Allied heroes with the Platinum Snap shield can move freely within the area.