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Marcel
// Unit Profile

Marcel

SupportSupport
RoamRoam
▸ Skill Loadout
Platinum Snap
PassivePlatinum Snap

Marcel's split soul, Clemar, enters the camera to freeze the moment. Marcel's Basic Attacks deal 50 (+40% Total Physical Attack) (+40% Total Magic Defense) (+40% Total Physical Defense) Physical Damage (cannot Crit). He cannot benefit from extra Attack Speed. Extra HP is converted into 1.5% Hybrid Defense. Clemar automatically snaps photos of enemy heroes near Marcel, causing a brief Frozen Moment and dealing 20 (+5% their Max HP) True Damage (triggers Attack Effects). It also grants a shield of the same value to Marcel and a nearby allied hero. Cooldown: 12s per target (each Basic Attack from Marcel reduces this cooldown by 1s).

Framed Moment
Skill 1Framed Moment

Clemar focuses on an area around Marcel, slowing enemy heroes within by 20%. After 2.5s, he completes the shot, dealing 370 (+50% Total Physical Attack) (+100% Total Magic Defense) (+100% Total Physical Defense) Physical Damage to enemies within and immobilizing them for 1s.

Tracking Shot
Skill 2Tracking Shot

Artist inspiration time! Marcel enters the Tracking Haste state for 3s, gaining 15% Movement Speed (increases to 75% when moving toward enemy heroes). Use Again: Marcel dashes in the target direction, leaving a framing phantom behind. If Framed Moment is active, Clemar remains at the original location to continue shooting.

Golden Hour
Skill 3Golden Hour

Marcel and Clemar perform a joint shoot. After a short delay, Clemar takes a wide-angle shot of the target area for 3s. During this time, Marcel enters the Tracking Haste state while inside the area. All other units in the area are put into a Frozen Moment and are immune to all effects except from Marcel. All ranged Basic Attacks and projectiles are also frozen and will continue after a delay. Golden Hour resets the cooldown of Platinum Snap for each enemy hero. Allied heroes with the Platinum Snap shield can move freely within the area.