
Leomord
Fighter
Jungle
Leomord Basic Attacks and skills grant him 25 Oath Keeper energy each time they deal damage to targets. When the energy reaches 100, his next Basic Attack deals 200% Crit Damage and restores 100 (+10*Hero Level) (+15% Extra Max HP) HP. Leomord's Basic Attacks cannot normally Crit, and every 1% Crit Chance is converted into 1% Crit Damage. Mounted State: Each Oath Keeper energy gain is increased by 200%.

Leomord begins channeling, slowing enemies in the target direction by 25%. When the channeling is complete or interrupted, he thrust his sword in the same direction, dealing up to 500 (+180 Total Physical Attack) Physical Damage to enemies hit (scales with channeling time; increased to 160% against creeps except the Turtle and Lord) and slowing them by 40% for 1s. Use Again: Cast the skill again to cancel the channeling and immediately perform the thrust.

Barbiel leaps forward, dealing 325 (+120 Total Physical Attack) Physical Damage to enemies in the landing area and in front of him, while slowing them by 40% for 1s.

Leomord charge in a designated direction, dealing 300 (+50% Total Physical Attack) Physical Damage to enemies along the way and slowing them by 30% for 1s.

Barbiel charges forward in a designated direction, and knocks back all enemies on the path, dealing 300 (+80% Total Physical Attack) Physical Damage.

Leomord summons Barbiel to rush to him, knocking back and dealing 100 (+40% Total Physical Attack) Physical Damage to all enemies in its path. If Barbiel comes in contact with Leomord, they will enter the Mounted State, gaining 50% Movement Speed that decays over 2s. Mounted State: Leomord gains a brand-new set of skills, and his Basic Attack can be used while moving and hits a circular area to deal AOE damage. Leomord also gains 70 Movement Speed and 30 Physical & Magic Defense. This lasts 10s.