
Hanzo
Assassin
Jungle
Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.

The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle, Lord, or enemy heroes, he deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 10% HP, and reduces this skill's cooldown by 60%.

Hanekage dashes to an enemy hero, dealing 300 (+60% Extra Physical Attack) Physical Damage to the target and its surrounding units after a brief delay. Each stack of Dark Ninjutsu on the target increases the damage by 20% (surrounding units are not affected by this bonus). When the target has max stacks of Dark Ninjutsu, it deals additional damage equal to 15 (+2% Extra Physical Attack)% of the target's Max HP (this damage ignores 30% of the target's Physical Defense) and recovers 20% HP for Hanzo.

Hanzo dashes in the target direction, leaving Dark Mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The Dark Mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.

Hanekage dashes in the target direction, briefly knocking enemies in his path airborne for 0.4s and leaving Dark Mist in the area he passes through (recovers 200 Energy when hitting an enemy hero). The mist deals 135 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The Dark Mist slows enemies in the area by 40%.

Hanekage returns to Hanzo's body and exits the Hanekage form.

Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a nearby non-hero unit dies and 200 Energy if it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position. While in Hanekage form, Hanzo's body is invincible, while Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed. Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 16% HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6s.