
Faramis
Support
Mage
Mid Lane
Every 4s, Faramis' next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100 (+50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments.

Faramis enters the Shadow state for 3s, gaining 70% extra Movement Speed, 25 Physical & Magic Defense, and 20% Cooldown Reduction of this skill. He also gains the ability to move through terrain. Enemy heroes he touches take 250 (+60% Total Magic Power) Magic Damage and are marked with a Nether Mark. Upon leaving the Shadow state, Faramis pulls all the marked enemy heroes toward him, dealing them 250 (+60% Total Magic Power) Magic DamageUse Again: Ends the Shadow state early to pull marked enemy heroes toward him. Soul Fragment absorption range is increased while this skill is active.

Faramis gathers Nether energy in a fan-shaped area ahead, dealing 300 (+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200 (+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

Faramis turns his surroundings into the Nether Realm for 6s, making affected allied heroes (including himself) enter the Specter state and granting them 400 plus 10 (+5% Total Magic Power)% extra HP and 50% extra Movement Speed for 1s. When the Specter state breaks, the hero will clear all debuffs and enter a brief Resurrection state for 1.3s. An allied hero's Specter state ends when they leave Nether Realm.