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Clint
// Unit Profile

Clint

MarksmanMarksman
Gold LaneGold Lane
▸ Skill Loadout
Double Shot
PassiveDouble Shot

After each skill cast, Clint's next Basic Attack within 4s penetrates a line of enemies, dealing 150 (+100% Total Physical Attack) Physical Damage. This damage can trigger attack effects, and the part affected by Physical Attack can Crit.

Quick Draw
Skill 1Quick Draw

Clint fires 5 bullets in quick succession in the target direction, each dealing 250 (+85% Total Physical Attack) Physical Damage to the enemy hit. The bullets will spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullets will take less damage after the first bullet.

Trapping Recoil
Skill 2Trapping Recoil

Clint shoots a trap net in the target direction, slightly jumping back while dealing 140 (+30% Total Physical Attack) (+150% Total Magic Power) Physical Damage to the first enemy hit and immobilizing them for 1.2s. Successfully hitting an enemy reduces the cooldown of this skill by 40%.

Grenade Bombardment
Skill 3Grenade Bombardment

Clint launches a grenade in the target direction that explodes on the first enemy hit, dealing 280 (+100% Total Physical Attack) Physical Damage and slowing them by 50% for 0.5s. Clint gains a grenade charge every 10s (up to 3).