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Beatrix
// Unit Profile

Beatrix

MarksmanMarksman
Gold LaneGold Lane
▸ Skill Loadout
Mechanical Genius (alt)
PassiveMechanical Genius (alt)

Her extraordinary talent in the field of mechanics allowed Beatrix to produce 4 weapon(s) of truly awe-inspiring firepower. Renner Basic Attack - Longshot: Fire a powerful shot in the enemy's curent direction, dealing (365% Total Physical Attack) - (400% Total Physical Attack) Physical Damage to the first target hit (this shot can be dodged, and blocked by others). Deals 75% damage to creeps. Beatrix cannot Crit, and converts every 1% Crit Chance gained into 2 Physical Attack. Beatrix gains Spell Vamp equal to 100% of her Lifesteal.

Mechanical Genius
PassiveMechanical Genius

Beatrix's talent for mechanics allowed her to produce 4 weapons of truly awe-inspiring firepower. Bennett Basic Attack - Area Bombing: Bombards an area, dealing (230% Total Physical Attack) - (300% Total Physical Attack) Physical Damage to all enemies in range and slowing them by 40% for 0.5s (75% damage against creeps). Beatrix cannot Crit. She converts every 1% Crit Chance into 2 Physical Attack. She gains Spell Vamp equal to 100% of her Lifesteal.

Mechanical Genius (alt)
PassiveMechanical Genius (alt)

Beatrix's talent for mechanics allowed her to produce 4 weapons of truly awe-inspiring firepower. Nibiru Basic Attack - Rapid Fire: Fires a volley of 4 shots at the target, each dealing (51% Total Physical Attack - (65% Total Physical Attack) Physical Damage (75% damage against creeps) and inheriting a portion of Attack Effects. Beatrix cannot Crit. She converts every 1% Crit Chance into 2 Physical Attack. She gains Spell Vamp equal to 100% of her Lifesteal.

Mechanical Genius (alt)
PassiveMechanical Genius (alt)

Beatrix's talent for mechanics allowed her to produce 4 weapons of truly awe-inspiring firepower. Wesker Basic Attack - Proximity Advantage: Fires 5 shots at the target, each dealing (178% Total Physical Attack) - (220% Total Physical Attack) Physical Damage (75% damage against creeps) and inheriting a portion of Attack Effects. Damage dealt to targets hit multiple times decays to 25%. Beatrix cannot Crit. She converts every 1% Crit Chance into 2 Physical Attack. She gains Spell Vamp equal to 100% of her Lifesteal.

Masterful Gunner
Skill 1Masterful Gunner

Passive: Beatrix can carry 2 weapons at once, increasing her Physical Attack by 5. Active: Beatrix takes 0.5s to swap her primary weapon with the secondary weapon, gaining a new Basic Attack and Ultimate.

Tactical Reposition
Skill 2Tactical Reposition

Beatrix rolls ahead sideways, and fully reloads her current weapon.

Renner's Apathy (alt)
Skill 3Renner's Apathy (alt)

Beatrix calmly sets up Renner on the battlefield and takes aim. When releasing the skill, she deals 700 (+280% Total Physical Attack) Physical Damage to the first enemy hit. Beatrix can aim for up to 8s, and she can cancel it early to reduce the cooldown by 50%. This shot can penetrate Minions and only deals 75% damage to non-hero units.

Bennett's Rage
Skill 3Bennett's Rage

Beatrix focuses her rage and has Bennett rain down a bombardment on the target area 5 time(s). Each bombardment slows enemies by 40% and deals 580 (+225% Total Physical Attack) Physical Damage (this damage decays to 20% when hitting the same target multiple times), lasting 1s. This skill only deals 75% damage to non-hero units.

Wesker's Elation (alt)
Skill 3Wesker's Elation (alt)

Beatrix raises Wesker and fires off ultra bullets that deal 350 (+155% Total Physical Attack) Physical Damage each time they hit an enemy (the damage of subsequent hits on the same enemy will decay to 25%). This skill only deals 75% damage to non-hero units.

Nibiru's Passion (alt)
Skill 3Nibiru's Passion (alt)

Beatrix unleashes 10 volleys of bullets using Nibiru, each dealing 130 (+50% Total Physical Attack) Physical Damage. This skill only deals 75% damage to non-hero units.

Need Backup
Skill 4Need Backup

Having escaped battle for 3s, Beatrix can call for her butler Morgan to provide her with a backup weapons crate. Beatrix must then choose two from the crate to serve as her primary and secondary weapons. Her weapon selection is interrupted if she commits any action or is controlled during this period.