
Bane
Mage
Fighter
Jungle
Bane infuses his weapon with a stack of Tidal Energy each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal Physical Damage equal to (95% Total Physical Attack) plus 4 (+0.4*Hero Level)% of the target's Max HP to nearby enemies.

Bane fires his Crab Claw Cannon in the target direction, dealing 150 (+160% Total Physical Attack) Physical Damage to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10 (+10% Total Magic Power)% for 1s. Every 100 Physical Attack Bane possesses reduces this skill's cooldown by an additional 8%.

Bane swallows a cup of sea ink, recovering 200 (+150% Total Magic Power) (+5 (+1.5% Total Magic Power)% of his lost HP), gaining 50% Movement Speed that decays over 2.5s. Use Again: Bane spits corrosive ink in a fan-shaped area, dealing 140 (+130% Total Magic Power) Magic Damage (up to 200% with charging time). Every 100 Magic Power Bane possesses additionally reduces this skill's cooldown by 7%.

Bane summons a school of sharks to charge in the target direction, dealing 700 (+80% Total Physical Attack) (+150% Total Magic Power) Magic Damage to enemies hit, knocking them airborne for 0.6s, and slowing them by 75% (decays over 3s). This skill deals 40% damage to turrets.